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©2006-2009 ~ihaque
:iconihaque:

Artist's Comments

Tried to imitate clay sculpture in 3d. This one is modeled after a small clay elephant.
Clay sculpture is a big part of Bangladeshi heritage. But the people who make them doesn't get paid much for their dedication. Hope some day we'll learn to pay respect to the artists...

Details:
Modeled in 3ds max.
Displacement added in Z-brush.
Border added in PS.

Comments


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:iconletmefragyou:
You should have used Displacement instead of bump mapping.

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Shoop
:iconmahmud3d:
oi mia hatir lanju koi?

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my website
[link]
:iconihaque:
You are right... hey can you tell me how i can convert normal maps to displacement maps?
otherwise i'll have to paint it all over again :(

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I am not your autumn moon... I am the night
:iconihaque:
are boka chhele.. hatir lej to pichhe thake :rofl:

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I am not your autumn moon... I am the night
:iconletmefragyou:
What do you mean convert a noram map to displace ment?

Displacement works just like a bump map, white and black. White raises an area, black lowers.

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Shoop
:iconihaque:
You didn't get my point...
I used "normal-bump" maps... which are color maps, where each pixel holds a tangent value, rather than displacement amount :)
so if there's a way to convert the tangents to displacements that would save me some time :)

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I am not your autumn moon... I am the night
:iconletmefragyou:
Oh, that would be photoshop work, just turn it to grayscale then adjust it after that. I don't know of any shortcut to convert them.

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Shoop
:iconihaque:
nah that wont work man :)
normal maps store different kind of information than ordinary bump maps...

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.....................................................................
I am not your autumn moon... I am the night

Details

July 26, 2006
121 KB
1024×768

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